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Author Topic: Request for criticism on my latest Yuki Hoshigawa comic  (Read 1777 times)
Jono

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« on: October 19, 2007, 12:16:52 AM »

Hello everybody,
The comic that I was working on at Art Night on Saturday is now posted:
http://www.evilbrainjono.net/cgi-bin/yuki/comic-reader.cgi?page=25

(Thanks to Dan for providing the wonderfully horrible idea of "running to school late with toast hanging out of her mouth" that I used in panel 3. Also, I still haven't decided about spear vs. no spear; I sidestepped the issue this time by giving Ubuntu-tan a generic file icon to hold instead.)

Anyway, this thread is not just for shameless self-promotion.  I'm hoping to get some constructive feedback.  Two questions:

1. Is this too much text to squeeze into six panels?  In the grand scheme of things, how bad is it to cram too much text into a comic?  In trying to adjust the text/picture ratio, do you find it's better to add more panels or to take out lines of dialogue?

2. Is this particular strip completely incomprehensible?  I'm trying to develop the setting by giving a little taste of what the future is like (my comic is set in the year 2018) and I'm trying to use the classic science-fiction novel technique of dropping the reader in at the deep end and trusting them to figure out what the terminology means and what's going on.   Additionally there are a lot of semi-obscure Japanese culture/ internet/programmer culture references, because that's what my comic is about.  And when I think about what the future is going to be like, "information overload" is a big part of it, so I'm intentionally trying to overload on the information a little bit to convey that feeling.  But have I given enough context for this to make some kind of sense, or have I gone too far and made it inaccessible?

What do you think?


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Yuki Hoshigawa and the Scariest Thing in the World: http://www.evilbrainjono.net

My blog: http://www.evilbrainjono.net/cgi-bin/blog/showblog.cgi
KurtMitchell
dreamer of dreams

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« Reply #1 on: October 19, 2007, 09:28:07 AM »

Quote
1. Is this too much text to squeeze into six panels?  In the grand scheme of things, how bad is it to cram too much text into a comic?  In trying to adjust the text/picture ratio, do you find it's better to add more panels or to take out lines of dialogue?

The text is dense... there is a lot of it. Why are you creating a self-imposed six-panel limitation? I think there is another problem that you didn't put forth... the typography. You have two extremely different type designs, not only in look and feel but in historic development as well. I understand that you may be trying to introduce seperate modes of perception by mixing (juxtaposing) mechanical type and hand-lettered type, but these to are so extremely opposite that I find it hard to read let alone look at. The serif type is so dense... the hand-created type is so sparse (and if you're going for hand-lettered, why not actually hand-letter instead of a pseudo?)... I find them both tough to read  (especially the Roman style face which has it's own rules for line-length, kerning, and leading for maximum legibility). Historically, the Roman-based serif type is from the late 19th century... does it belong to a strip set in 2018? Which leads to this crit, "If type is so important to this strip, couldn't you find two faces that interact better?"

As far as adding panels or editing (removing) text, I would answer... "Yes" to both.

Please do not take offense at this crit, it was offered honestly, and is subjective. Maybe someone else is not having the same problems with the typography.
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Dirk
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« Reply #2 on: October 19, 2007, 10:29:45 AM »

Overall, I like the strip.  It's funny!  How Yuki can listen and watch two seperate video feeds at once is a little mind boggling to me personally, but I know that people do this.  She is obviously in that camp.

However I think on the 'craft' front the lettering could use a little work.  One thing to watch out for is that you're not giving yourself enough white space between the block of words and the edges of the balloons & captions.  This serves to give a visual buffer between the text and art, and makes reading a little easier.  This  does come with practice, though, but be sure to be mindful of it.  As far as the computer-generated vs. the hand-lettered text, perhaps you could consider a different font, and anti-aliasing would also help with the integration.  Also, consider center-aligning your text in order to mimimize assymetrical white spaces at the the end of the lines.

Anyway, I did a quick tweek as an example.  Take a look. 
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KurtMitchell
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« Reply #3 on: October 19, 2007, 02:18:00 PM »

Good call, Dirk... the centering of the type makes a big difference...
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Jono

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« Reply #4 on: October 19, 2007, 08:59:33 PM »

Wow, that redone image does look a lot better.  Thanks for going to that trouble, Dirk!  It's very helpful to see the difference.  Centering and margins, eh...

And Kurt, thanks for your honest feedback.  No offense taken, as it's helpful and exactly what I asked for.  I wanted a formal-looking font to indicate the newscaster's formal tone of speech (and to help distinguish which speech bubbles were coming from who).  It's Times 12-point.  I didn't think about the interaction of the fonts.  I'm not a "font guy" and so it helps to have somebody with an eye for fonts look things over.

I thought that font-ifying my handwriting would save time and be more legible, but I have to bump it up to 18-point to make it legible at all and it's still kind of grey and scraggly-looking.  Might be the fault of the software I used.  And I spend so much time fiddling with it that it might not be saving me much over hand-lettering.  Maybe my next strip I'll try hand-lettering it and see how it goes.

The underlying problem is that there's just too much text to fit comfortably in this many panels, because I get carried away with writing sentences.  I need to develop the skill of omitting every word that is not absolutely necessary, which ought to improve not just the layout but also the quality of writing.  Also, I need to bite off smaller chunks for a 6-panel strip: this one sorta had two punchlines in it, so it could easily have been split off.

Thanks again for your comments and criticism, guys!
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Yuki Hoshigawa and the Scariest Thing in the World: http://www.evilbrainjono.net

My blog: http://www.evilbrainjono.net/cgi-bin/blog/showblog.cgi
Jono

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« Reply #5 on: October 19, 2007, 09:02:12 PM »

Kurt, you asked about the reason for my self-imposed 6-panel limitation.  Well, I keep hearing about how limitations help to focus creativity.  So rather than experimenting with fancy layouts I decided to keep the layout fixed and focus my energy on what's inside the panels.

Besides, here's what happened when I decided to let myself expand outside of six panels.  It's a full-color "infinite-canvas" style dream sequence:

http://www.evilbrainjono.net/cgi-bin/yuki/comic-reader.cgi?page=22

(warning: Not safe for work.  Warning: Horizontal scrolling.  Warning: Insanely large file sizes)

I'm proud of the contents, but the presentation is weak in my opinion (esp. the HTML surrounding the comic itself).  And the other thing is that it took me something like 5 months to complete.  Part of that was because I was very busy with work during those months, and part of it was because I decided to do full color with fairly detailed backgrounds; but a big reason was because with no self-imposed panel restriction, it just kept growing and growing: "I can just add another panel between this one and this one..."

So the format restriction helps me to actually get one page finished so I can start on the next one.
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Yuki Hoshigawa and the Scariest Thing in the World: http://www.evilbrainjono.net

My blog: http://www.evilbrainjono.net/cgi-bin/blog/showblog.cgi
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