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Dirk I. Tiede

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Extras - Werewolf Designs

Hands Transformation & Animation

Hands Transformation & Animation

Author's Notes:

This sequence of sketches is the source I used to create this original transformation design animation:

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Like the previous head animation, I used “Morpher” to create the in-between frames. However this was actually the first animation I made using the program, so hadn’t worked out all the bugs. You’ll notice the transitions are a little more jerky in this. This is because I didn’t realize that Morpher defaulted to an “ease-in/ease-out” method of generating the timing, and I didn’t catch on until it was finished. Unfortunately, the program was pretty slow, so I didn’t bother to re-render the entire affair after I figured it out. I did apply it to the animations I did afterwards, though.

I ultimately refined the design of the final stages, but this served as a useful study

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2 Responses to “Hands Transformation & Animation”

  1. [...] the sequence for the hands animation before, I developed this transformation after studying comparative anatomy between human and canine feet. [...]

  2. Seacigar says:

    Actually, I am thinking of making something similar to what you made here (fun to see, by the way: the emerging pawpads are striking in the subtle, then sudden appearence).

    As such, I am looking at using a .mov editing software or something, which will allow me to take any of the frames and reorganize them manually, as well as giving me a tweakable timeline curve: with the right curves and angles along the timeline, you can create twitches, spasms, pulsation, etc. Based on how you think the transformation would actually “move”, beyond the changing itself.

    Long story short, these sets of animated items are a confidence booster, knowing that morpher can actually handle “Tweening” animation like this… at the very least for linework. Ever consider coloring these, now that morpher is done with em?(I think morpher would butcher anything that isn’t Black and white: too much additional data)

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